VietNamNet Bridge – Forget Angry Birds or Candy Crush. The hottest mobile game now is Flappy Bird, a Vietnamese product, which dominated the iOS and Android download market share in January 2013.


Flappy Bird, games



Flappy Bird is very special because it has been created by a Vietnamese independent game developer, who lives in Hanoi--not the big guys like Rovio or Zynga.
The latest news on international newspapers said Flappy Bird may turn the developer, a young Vietnamese man, into a USD millionaire.
Tech Crunch wrote that Nguyen Ha Dong, the developer, has three apps listed in the top 10 free apps on App Store, in which Flappy Bird has always been on the top position, while it does not need any ad campaign to become popular.
Experts commented that the game uses simple graphics, bringing gamers back to the 8-bit game era of 1980s, but it is the most difficult game that gamers have been facing so far.
LOS ANGELES: The conference room inside Big Red Button Entertainment's offices would look unremarkable if it weren't for the vibrant panoramas of a cartoony, tree-filled world plastered next to portraits of colourful creatures and robots on the walls. At first glance, one of the critters looks like Sonic the Hedgehog -- if he donned a brown scarf and sport tape around his appendages.
But it's not a blur. Or a shadow. That's indeed the intrepid new look of the iconic video game character, who originally raced into gamers' hearts in 1991 as the star of the fast-paced side-scroller "Sonic the Hedgehog" before becoming the face of game maker Sega. The latest makeover of Sonic isn't simply about accessorizing the 22-year-old character with new gear.
It's part of a "Sonic" revolution.
Sonic and his three pals -- tinkering fox Tails, brutish echidna Knuckles and hammer-wielding hedgehog Amy -- are starring together in a new Nintendo 3DS and Wii U game, as well as a Cartoon Network series set for release later this year, called "Sonic Boom." The games and TV series will share the new style, voice actors, locales, storylines and more. The collaborative take on "Sonic" will extend to merchandising, too.
"We're looking at this more than just a video game," said Marcella Churchill, senior marketing director of Sega of America. "Yes, Sega is primarily a video game company, but Sonic is a very viable character for us. We're always looking for new ways to expand the franchise, and we knew we wanted to grow the appeal of Sonic and reach many different touch points."
Churchill expects innovations on both the game and TV show formats to draw new fans, not only gamers nostalgic for the ring-hoarding hedgehog. For example, the TV series will forgo old-school cartoon cheesiness to instead blend action and comedy together, while the game will feature more open-world exploration than in Sonic's previous interactive escapades.
With split-screen, four-player functionality, the game -- the third in Sega's deal to exclusively release "Sonic" titles on Nintendo platforms -- serves as a prequel to the cartoon, the first "Sonic" series to be computer animated. Both the game and the TV series, which is being created by OuiDO Productions, will deeper emphasize the characters' personalities and teamwork.
The focus on Sonic's crew inspired the developers, animators and everyone else working on "Sonic Boom" to make each hero distinct, in both form and function. In the case of Knuckles, that meant putting the once Sonic-sized sidekick through puberty -- not steroids -- in an effort to make the burly red echidna stand out from the pack, as well as pack a punch.
However, the creators are quick to note that the sportier, teenaged rendition of Sonic and his team doesn't erase the depictions from four previous TV series and more than 70 games. "Sonic Boom" is merely a new branch of the "Sonic" universe with sensibilities they hope will appeal to modern youngsters who expect their entertainment to cohesively cross screens.
"When you have a franchise with the depth and fan base of this one, you can have more than one incarnation existing side by side," said Evan Bailey, executive producer of the TV show. "Look at Batman or Mickey Mouse. There are many iconic characters with more than one rendition and none is the definitive take, so hopefully fans don't firebomb our houses."
Unintentionally, "Sonic Boom" has become the franchise's biggest multicultural effort to date, with game developers and executives in California working in tandem with TV executives based out of New York, as well as animators in France, on a new iteration of a blue hedgehog born in Japan. Initially, however, the biggest barrier in crafting this Sonic wasn't language.
Unlike other Chromeboxes, the latest release is explicitly business-centric – it's intended for use by work teams separated by time zones and even continents. It also has a business-class price: $999, with a $250 yearly fee that kicks in after 12 months of free service. In other words, if you're just looking for a gadget that'll make it easier to video-chat with your grammy in Ontario, FaceTime on the iPhone should work just fine.
In a post on the Google blog, engineer Caesar Sengupta said the Chromebox for meetings comes equipped with an Intel Core i7-based Chromebox, a high-definition camera, and a combined microphone and speaker unit.
"The best meetings are face-to-face – we can brainstorm openly, collaborate closely and make faster decisions," Mr. Sengupta wrote. "But these days, we often connect with each other from far-flung locations, coordinating time zones and dialing into conference calls from our phones.
It seems abundantly clear that Apple AAPL +1.4% has been bitten by the serpent that Steve Jobs disdained. I refer, of course, to the “phablet” popularized by its arch-rival (and imitator) Samsung. Every rumor, every report that emerges from the supply chain and echoed through well-regarded analyst notes and traffic-baiting tech blogs alike align in the same direction. The iPhone is going large and it is just a matter of how large.
The rumor mill around Apple has become so highly engineered that in the last iPhone cycle, a seemingly well-connected Australian tech blogger, still in his teens, managed to leak authentic factory-machined parts that gave away virtually the entire design story of both new iPhones weeks before the official Apple reveal. Because of this track record, documented in my post-mortem, The Winners And Losers Of New iPhone Leakers And Rumors, we have to approach this current iPhone cycle armed with the knowledge of the increasing porousness of Fortress Cupertino.
So when The Wall Street Journal comes out and says that “Apple plans an iPhone model with a screen larger than 4½ inches measured diagonally, and a second version with a display bigger than 5 inches,” we treat it as more than idle gossip. And some of us do more than just write about what Apple will do next. For the members of the mystical not-so-secret society I call the Apple Fantasy Prototyping League (#AFPL), like Italian designer Federico Ciccarese, these rumors are calls to action.
iPhone 6 design concepts by Federico Ciccarese
iPhone 6 design concepts by Federico Ciccarese
Ciccarese has created a pair of iPhone 6 design concepts based on the WSJ information that allow us to visualize not only what these new devices might look like, but how Apple’s mobile operating system will fare in this super-sized environment. He has translated the rumors into his estimate of actual screen sizes and pixel dimensions, keeping the 16:9 aspect ratio and retina pixel density of the iPhone 5 line as a constant. Compared to the 4″ diagonal, 640×1138 px screen of the iPhone 5S, Ciccarese has calulated the “mid-size” iPhone 6 at a 4.7″ diagonal, 750×1338 px screen size and the “phablet” at a whopping 5.5″ diagonal, 878×1568 pixels. (These dimensions sound too irregular to be what Apple would actually do, but the estimates allow Ciccarese to work out the details of his 3D models.) He notes in his description of the concept designs that these larger screens will allow the icons to be reorganized on the homepage springboard.
This simple observation, and Ciccarese’s demonstration of how an identical number of identical icons fit on the three different screen sizes, bely a larger point about the larger-screen iPhone. iOS 7 on an iPhone 5 series screen is already a matrix of 24 candy-colored icons to a screen. The iPad, both regular and mini, solve this problem by displaying larger icons with larger margins between so that the springboard contain the same number of icons as the iPhone screen. So it’s certainly possible that iOS 8 will make use of the responsive scaling of vector icons already included in the iOS 7 SDK and range on the spectrum somewhere between the current iPhone and the iPad Mini.
But the larger point here is that larger screens provide other possible interaction patterns than either scaling up the number or size of springboard homepage icons. The original iPhone, as conceived by Steve Jobs, was a marketing tool as much as a piece of hardware. Just looking at the home screen people knew immediately that this phone was a container for apps. At the time, this was an important concept to get across. And in fact Apple’s growth has been linear with the growth of app usage in the same way that Google’s is linear with the growth of overall internet usage.
By now, of course, people know what a smartphone is—Apple taught us that already. And we know what apps are. But increasingly there is a disconnect between the number of apps on our multiple home screens and the value we actually extract from them. Many apps get downloaded and used only once, if at all. The Apple App Store model, based on the very successful iTunes Store model, treats apps like pop songs that we want to be current with, that we want to consume.
The problem is that consumers did indeed learn to buy songs from iTunes, but most of Apple’s customers rarely pony up for paid apps. Consequently, app makers have to resort to “freemium” models with all manner of manipulative in-app purchases in order to actually get paid for their work. So the abundance of apps in the App Store and on the home screens of our iPhones misrepresent the actual (paid) market for apps and the lack of value that many of those apps deliver to users. (There’s an analogy here between the poverty of the sell-not app makers and that of adjunct university faculty, but don’t get me started!)
On a superficial level, the grid of apps approach communicates a sense of freedom to users. You can download any app (from the Apple App Store only, of course) and put it anywhere on your screen and dispose of it when you no longer want it. But what Apple’s “sandboxed” approach doesn’t do for users is give them the freedom, one level up, to download an app that lets them control the representation of those icons on their screen or any other more sophisticated way of managing applications. This is why so many users jailbreak their iPhones.

NEW YORK: The hackers who stole millions of customers' credit and debit card numbers from Target may have used a Pittsburgh-area heating and refrigeration business as the back door to get in.
If that was, in fact, how they pulled it off - and investigators appear to be looking at that theory - it illustrates just how vulnerable big corporations have become as they expand and connect their computer networks to other companies to increase convenience and productivity.
Fazio Mechanical Services, a contractor that does business with Target, said in a statement Thursday that it was the victim of a "sophisticated cyberattack operation," just as Target was. It said it is cooperating with the Secret Service and Target to figure out what happened.
The statement came days after Internet security bloggers identified the Sharpsburg, Pa., company as the third-party vendor through which hackers penetrated Target's computer systems.
Target has said it believes hackers broke into its vast network by first infiltrating the computers of one of its vendors. Then the hackers installed malicious software in Target's checkout system for its estimated 1,800 US stores.
Experts believe the thieves gained access during the busy holiday season to about 40 million credit and debit card numbers and the personal information - including names, email addresses, phone numbers and home addresses - of as many as 70 million customers.
Cybersecurity analysts had speculated that Fazio may have remotely monitored heating, cooling and refrigeration systems for Target, which could have provided a possible entry point for the hackers. But Fazio denied that, saying it uses its electronic connection with Target to submit bills and contract proposals.
The new details illustrate what can go wrong with the far-flung computer networks that big companies increasingly rely on.
"Companies really have to look at the risks associated with that," said Ken Stasiak, CEO of SecureState, a Cleveland firm that investigates data breaches. Stasiak said industry regulations require companies to keep corporate operations such as contracts and billing separate from consumer financial information.
Stasiak emphasized that the thieves would have still needed to do some serious hacking to move through Target's network and reach the checkout system.
Chester Wisniewski, an adviser for the computer security firm Sophos, said that while it may seem shocking that Target's systems are that connected, it is a lot cheaper for a company to manage one network rather than several.
He added that while retailers are supposed to keep consumer information separate, they are not required to house it on a separate network.
Still, he said he was extremely surprised to hear that the hackers may have gotten in via a billing system, saying those kinds of connections are supposed to provide extremely limited access to the other company's network.
As a result, while the hackers were clearly talented, it's obvious something went wrong on Target's end, he said.
"If normal practices were followed, they wouldn't have been able to get access," Wisniewski said.
Secret Service spokesman Brian Leary confirmed that investigators are looking into the attack at Fazio

NEW YORK: The hackers who stole millions of customers' credit and debit card numbers from Target may have used a Pittsburgh-area heating and refrigeration business as the back door to get in.
If that was, in fact, how they pulled it off - and investigators appear to be looking at that theory - it illustrates just how vulnerable big corporations have become as they expand and connect their computer networks to other companies to increase convenience and productivity.
Fazio Mechanical Services, a contractor that does business with Target, said in a statement Thursday that it was the victim of a "sophisticated cyberattack operation," just as Target was. It said it is cooperating with the Secret Service and Target to figure out what happened.
The statement came days after Internet security bloggers identified the Sharpsburg, Pa., company as the third-party vendor through which hackers penetrated Target's computer systems.
Target has said it believes hackers broke into its vast network by first infiltrating the computers of one of its vendors. Then the hackers installed malicious software in Target's checkout system for its estimated 1,800 US stores.
Experts believe the thieves gained access during the busy holiday season to about 40 million credit and debit card numbers and the personal information - including names, email addresses, phone numbers and home addresses - of as many as 70 million customers.
Cybersecurity analysts had speculated that Fazio may have remotely monitored heating, cooling and refrigeration systems for Target, which could have provided a possible entry point for the hackers. But Fazio denied that, saying it uses its electronic connection with Target to submit bills and contract proposals.
The new details illustrate what can go wrong with the far-flung computer networks that big companies increasingly rely on.
"Companies really have to look at the risks associated with that," said Ken Stasiak, CEO of SecureState, a Cleveland firm that investigates data breaches. Stasiak said industry regulations require companies to keep corporate operations such as contracts and billing separate from consumer financial information.
Stasiak emphasized that the thieves would have still needed to do some serious hacking to move through Target's network and reach the checkout system.
Chester Wisniewski, an adviser for the computer security firm Sophos, said that while it may seem shocking that Target's systems are that connected, it is a lot cheaper for a company to manage one network rather than several.
He added that while retailers are supposed to keep consumer information separate, they are not required to house it on a separate network.
Still, he said he was extremely surprised to hear that the hackers may have gotten in via a billing system, saying those kinds of connections are supposed to provide extremely limited access to the other company's network.
As a result, while the hackers were clearly talented, it's obvious something went wrong on Target's end, he said.
"If normal practices were followed, they wouldn't have been able to get access," Wisniewski said.
Secret Service spokesman Brian Leary confirmed that investigators are looking into the attack at Fazio
Apple has taken down one of the last remaining iPhone mobile applications that allowed users to buy and sell Bitcoin.
The app, named BlockChain, had been downloaded 120,000 times, and was commonly used as a way to hold and spend Bitcoins.
BlockChain’s chief executive, Nicolas Cary, claimed on Wednesday that Apple had made the move as a pre-emptive effort to protect the mobile payment systems Apple is developing. “It’s well known that Apple is developing its own payment system,” he said. “They are building a walled garden to interfere with