Today, Microsoft is offering $100 of store credit
to consumers for trading in their old PlayStation 3 or Xbox 360
consoles. Microsoft’s move is really more of an acknowledgement, in my
opinion anyway, that their pricing is a little out of line versus Sony’s
offering. And when you consider the fact that, graphically speaking at
least, the PlayStation 4 is a more powerful system, you can see where
Microsoft’s sense of urgency is coming from, beyond just the obvious
leading indicator of being behind Sony in units sold at this point.
Of course, Microsoft’s offering with the Xbox One also includes the
new Kinect sensor, which many consumers will find is worth the $100
premium for the machine but for some, the Kinect just isn’t enough of a
draw. Couple that with recent rumblings that Microsoft is relaxing game
development specifications, affording more power to graphics processing
at the expense of available Kinect resources
where desirable, and we start to see that Microsoft is perhaps
retrenching in their efforts for the long haul, giving developers and
gamers alike more flexibility.
Forcing consumers into buying Kinect with the Xbox One was the real issue out of the gate and it appears at least Microsoft is trying to react. There’s no question, Microsoft’s vision for the Xbox One was a longer term view, with full living room media integration, voice and gesture controls front and center in the package. Arguably, the Xbox One experience could be considered more “full-featured” but it appears Sony’s effort to capitalize on gaming purists and enthusiasts with pure horsepower, at least initially, has paid off.
What will be interesting is how Microsoft will continue to react in
the months ahead. Frankly, today’s $100 store credit is really only a
token gesture, with most gamers more likely to sell their old, working
consoles on eBay or Craig’s List for a better return. That said, if
your console is on its last legs, the offer might indeed be tempting,
though Microsoft specifies that trade-in consoles must be “fully
functional.”

A Look Inside The Xbox One
Forcing consumers into buying Kinect with the Xbox One was the real issue out of the gate and it appears at least Microsoft is trying to react. There’s no question, Microsoft’s vision for the Xbox One was a longer term view, with full living room media integration, voice and gesture controls front and center in the package. Arguably, the Xbox One experience could be considered more “full-featured” but it appears Sony’s effort to capitalize on gaming purists and enthusiasts with pure horsepower, at least initially, has paid off.

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